Like other battle royale games, the goal is to remain the last team or player standing, while the map gets smaller and smaller. When describing this revival mechanic, Hyper Scape creative director Jean-Christophe Guyot said, “We’re still tweaking the formula a lot … One thing we wanted was to make sure there was never a pause in the game.” ![]() Because of how many enemies die every match, a respawn point is never too far away. If a living squad mate and a ghost ally meet at any respawn point, the living player can bring their ally back to life, albeit without all their loot. Allies cannot drop these pads, but all enemies do. When enemies die, they become a ghost just like you, but they also drop a respawn pad. When you die, you become a ghost who can then wander the world, scouting out enemies - so you never have to put down your mouse or controller. The Ripper is the game’s assault rifle equivilent Image: Ubisoft Montrealĭeath in Hyper Scape is also a bit more forgiving than the typical battle royale game. Hacks fuse to reduce cooldown, allowing players to use them more frequently. For example, the sniper rifle starts out as a two-headshot kill weapon, but when it’s fully upgraded, the sniper can kill an enemy in a single headshot. This is called “fusing,” and the gun upgrades that result from it can be devastating and game-changing. If a player picks up a copy of something they already have, their gun or Hack will get an upgrade. There are no health packs or armor kits, no grenades or vehicles. Hyper Scape only has four gear slots: two weapons and two “Hacks.” Hacks are abilities, which can do all sorts of things, from healing you and your squad to turning you into a giant ball that can bounce around an area. The other players at the preview event and I never seemed to have trouble reaching even the farthest areas of the map during our descent. When the match starts, players fall to the ground in their customizable landing pods. Hyper Scape is a battle royale game for up to 99 players, played in either three-player squads or alone via solo queue. ![]() The game’s heroes enter the future equivalent of the internet to battle it out for glory - basically, the Oasis from Ready Player One, if that helps you.Īt a preview event on June 26, I played a few hours of Hyper Scape, and learned that this battle royale is more about looting than shooting. It’ll be interesting to see what fresh moves Ubisoft makes over the next couple of years.On Thursday, Ubisoft Montreal revealed Hyper Scape, a new battle royale game set in a cyber future. These shutdowns are definitely notable moves from Ubisoft, and come at a time when the company is also investing heavily into its NFT and blockchain-powered marketplace. In the case of Rainbow Six Siege, Ubisoft’s efforts were rewarded with a second resurgence of popularity as more players cottoned on to the increasing quality of the game. Ubisoft titles like For Honor, The Crew 2, and Rainbow Six Siege all released to average reception, but have all received years worth of content updates for their dedicated fanbases. Given that Ubisoft is known for providing a great deal of long-term support for its games, the closure of Hyper Scape’s servers is surprising, and suggests that the player population was particularly dire. The team behind Watch Dogs Legionalso announced they would cease creating new content for the game. Hyper Scape is not the only Ubisoft project to announce its closure this week. This includes the game’s executive producer Graeme Jennings, creative director JC Guyot, art director Mickael Labat, game director Thomas Simon, and technical director Thomas Félix. ![]() notes that many developers from the Hyper Scape development team all left Ubisoft last year to form their own studio, Monster Closet. ![]() ‘We will be taking key learnings from this game into future products,’ the announcement reads. It wasn’t particularly well-received at launch, and although Ubisoft announced they would start refining the game’s balance and mechanics, it seems the game hasn’t been able to capture enough of an audience to justify these changes. Frameborder="0" allow="accelerometer autoplay clipboard-write encrypted-media gyroscope picture-in-picture" allowfullscreen>
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